Logomachy Box, courtesy of Boston Children's Museum. |
While
perusing the Gibson House archives for research material, I found an
instruction manual for an 1874 children’s card game called Logomachy, or War of
Words, designed by F. A. Wright, a games maker from Cincinnati. It appears that
Wright’s game was well received, as he won the Highest Premium Silver Medal for
Best New Parlor Game at the Cincinnati Industrial Exposition that year (which
is proudly proclaimed on the instruction manual).
The
deck, which was not included with the manual I found, consisted of fifty-six
cards. A single letter was printed on each card along with an illustration,
such as a bird, wolf, or children at play. With more cards than letters, many
of the letters were duplicated to allow for the spelling of words. The letters
J, K, V, X, Q, and Z were prize cards and earned players who could use them to
form words an additional one or two points.
Front and Back of Card, courtesy of Boston Children's Museum. |
To
play the game, four cards were dealt to each player and the dealer placed four
more cards face up in the “pool,” or common space from which all players drew
cards. Players then attempted to form words, known as “tricks” in the game.
This was accomplished by playing one card in the hand in combination with any
number from the pool. Any player who could spell a word with all the cards in
the pool performed a “sweep” and earned an extra point. At the end of each
turn, the pool and hand were replenished. Play continued in this fashion until
the deck was exhausted. Then points were tallied, the cards re-shuffled, and a
new round began.
At
the end of each round, points were distributed thus: three points to the player
with the greatest number of cards, one to two points for each prize card, and
additional points for every sweep. The first to score twenty-one points won the
game.
"Z" Card, Double Prize, courtesy of Boston Children's Museum. |
As
part of my research for this post, I created my own deck and played several
rounds with my seventeen-year-old sister, Caitlyn. (And as with all card games,
she won nearly every time.) She and I enjoyed the game, so it is easy to see
why it proved so popular when it was first introduced. Importantly, children
new to letters and spelling could develop a valuable skill in a fun and
exciting way.
Although
I could find little biographical information about F. A. Wright, there are at
least two other known games he designed and sold. Both are card games. One is
called What O’Clock, or Old Father Time, and is advertised on the back of the
Logomachy instructions. Based on the advertisement’s description, the game was
intended to teach children how to tell time, with each card representing all
the hours and half-hours of the day and night. The other game, Moneta, or Money
Makes Money, was similarly educational, teaching players how to count currency.
Cards represented United States coins in all the denominations available in the
late nineteenth century. The objective was to accumulate the most money in the
course of play, so it seems the game was also intended to impart the values of
capitalism.
In
fact, education seems to have been a common theme among many of the
nineteenth-century children’s board games I have seen. For example, Snakes and
Ladders, introduced around this time, taught children the importance of living
a moral life. Ladders, or virtues, guided players toward their heavenly
destination, while snakes, or sins, returned them to a lower part on the board.
Indeed,
commercialized games seemed to reflect new attitudes about childhood that
developed over the course of the nineteenth century. According to historian Stephen
Kline, as the western world rapidly industrialized, concerned individuals
sought to remove or shield children from the harsh realities of this new world,
viewing them “as innocent beings in need of formation and learning.”* Games and
other organized activities provided the opportunity to educate children and
guide their development in a safer, more nurturing way.
*Stephen
Kline, “The Making of Children’s Culture,” in The Children’s Culture Reader, ed. Henry Jenkins (New York: New York
University Press, 1998), 98, accessed via JSTOR February 2, 2016.
By
Timothy Spezia, museum docent
Image Source: Boston Children's Museum, Boston, MA.
Sources:
Daniel J. Kenny, Cincinnati Exposition Guide and Catalogue of Fine Arts Department, Containing the Name and Address of Every Exhibitor at the Fifth Cincinnati Industrial Exposition of 1874 (Cincinnati: Cincinnati Gazette Co., 1874), accessed via hathitrust.org, December 5, 2015.
Daniel J. Kenny, Cincinnati Exposition Guide and Catalogue of Fine Arts Department, Containing the Name and Address of Every Exhibitor at the Fifth Cincinnati Industrial Exposition of 1874 (Cincinnati: Cincinnati Gazette Co., 1874), accessed via hathitrust.org, December 5, 2015.
Stephen
Kline, “The Making of Children’s Culture,” in The Children’s Culture Reader, ed. Henry Jenkins (New York: New
York University Press, 1998).
Victoria
and Albert Museum of Childhood, “Snakes and Ladders,” Victoria and Albert Museum of Childhood, accessed January 27, 1016,
www.vam.ac.uk/moc/article/snakes-and-ladders/
F. A. Wright, Explanations and Rules for Playing the New, Instructive, and Amusing Game of Logomachy, or War of Words, 1874.
F. A. Wright, Explanations and Rules for Playing the New, Instructive, and Amusing Game of Logomachy, or War of Words, 1874.
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